Tuesday, September 15, 2009

Mega Mondays : Tuesday Edition!

One of my fans regrettably said that I ruined his Monday. For him it extended his enjoyment so much that he felt like it was an extra weekend day, and as an consequence made his Tuesdays (which he used to enjoy) that much less enjoyable. Now since I'm an ok guy, I decided to cater to this one person and the rest of the similar demographic with a Tuesday edition of Mega Mondays, so those people can ease themselves into thinking that mondays are fun. It's going to be hard but this is for you guys! So without further interruptions Megaman 4!
This is sadly where the Megaman series peaks in a way. Most would say that the original series peaked at two and the rest are good as well, but Megaman 4 is the last truly good original megaman until quite sometime after that. The rest are ok and some really do suck but that's all fine we still have the first 4.I fell like I'm repeating myself but they truly do keep upgrading the graphics per game. Again they upgrade a lot, especially the backgrounds and scenery, because with the power of the NES is was one of the only things you could update. As for Megaman himself he still looks exactly the same, but his enemies are more and more fun, look at the purple hippo on a pedestal above! Graphics and animations won't change much until Megaman 7 and the X series, so I'll stop with that.
One thing that I did truly enjoy was the level design, they really put some effort so you can't exploit it negatively as much as the other series. But with this comes some cuts; the Rush upgrades are now less powerful so you can't exploit certain areas anymore, which is kinda annoying (Rush Jet simply goes forward now). With this gives some new challenges, there is one part in the final castle where you NEED the Rush Jet to get trough and it is quite challenging since it can only go straight. Another aspect which is really fun is the moving floors the added, Toad Man's stage has these water flows with constantly push you off and Pharaoh Man has quick sand so you need to continually jump, and this one cool point where you jump on a enemy grasshopper so you can traverse the one hit kill ridden floor. Sure these are gaping video game cliché, but still fun nonetheless. One thing this new level design brings is the difficult amped up a bit, replaying the games recently I realize how this game is harder than 3 and 2.

One thing that everyone notices in this game is the lameness of the Bosses, they're hyper lame. Toad Man, Bright Man, Ring Man, Dust Man, Dive Man but Skull Man and Pharaoh Man saves this a little bit. With lame robot masters comes lame power up, most of them a replicas from former games anyways, like Skull Man is a replica of Wood Man, and as for Pharaoh Man's weapons it does look cool (one of my personal favorites in coolness factor) but it doesn't do anything too special. Still with the introduction of the Mega Buster which lets you charge you're shot so it equals three single bullets, it's more than compensation for the lame power ups.
Oh almost forgot that kinda almost placed a plot and new villain in this one. So Dr.Cossack after having a year of peace, decides that Megaman and Dr. Light are overshadowing the genius of his own creations (lol Dust Man), so he decides to attack the city! Ok so same exact plot as the first three games, but wait! It wasn't Dr. Cossack at all! He was being forced because Dr.Wily kidnapped the Doctors daughter Kalinka! Wait that still means Dr.Wily wanted credit for the likes of Dust Man, Ring Man and crew... OH DEAR GOD, PULITZER AWARD NOW, It involves so much sociological aspects of Dr.Wily!

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